Home › Treasure Hunts › Escape Room: Breakout from the Prison That Must Not Be Named
Escape Room: Breakout from the Prison That Must Not Be Named
Print-at-home · instant PDF

Escape Room: Breakout from the Prison That Must Not Be Named

⚡ Mum-tested · Instant PDF download ✎ Write a review

A print-at-home wizard escape room for teens & adults: break out of the prison that must not be named. 9 runes, 10 puzzles, ages 12+. Instant PDF.

£25.99instant download
  • 👶 Ages 12+ (teens & adults)
  • 👥 2+ players
  • ⚡ Instant PDF download
  • ⏱️ 30–45 minutes setup
  • 🎯 90–120 min play
  • 🖨️ Print at home (A4)
Digital PDF, not a box in the post. You print the materials and guide the game. Allow 30–45 minutes for setup. See the contents and what you need ↓

Buying more than one hunt? Save 15–30% automatically. See bundle options ↓

⚡ Instant PDF to your inbox🔒 Secure checkout💬 Hannah answers personally
Choose with confidence

Is this the right adventure for your group?

The practical details, before you buy.

Who it is for

Ages 12+ (teens & adults)
2+ players
90–120 min play

Choose for the children taking part. A grown-up prepares the game and helps where needed.

Before you play

Setup: 30–45 minutes

A printer, A4 paper and scissors are the basics. Read the setup guide for this game's extra materials and space requirements. Any treasure or treats are supplied by you.

Inside this download

A downloadable themed game. The full description below lists this game's materials and how it works.

Product previews

Escape Room: Breakout from the Prison That Must Not Be Named product preview 1Escape Room: Breakout from the Prison That Must Not Be Named product preview 2Escape Room: Breakout from the Prison That Must Not Be Named product preview 3

Open a preview for a closer look. Decorative props in photographs are not included.

🔒 Ages 12+ (teens & adults)👥 2+ players🎯 90–120 min play

Ey up — I’ll be honest, I bought this one for me. My eldest is deep into a certain wizarding world, and when her mates piled round for a sleepover I needed something that wasn’t another film marathon. This did the job spectacularly.

The scenario: you wake on a cold stone floor with no memory and a metal tag on your wrist that reads Prisoner 7-4-1. You’re locked in the east wing of an island fortress that officially doesn’t exist — a wizard prison so grim they daren’t say its name, patrolled by silent shadow wardens that feed on every happy thought. A former inmate known only as “the Scribe” hid a forbidden escape charm here before she vanished, broken into nine runes. Find them all, complete the spell and speak the opening word before the morning shift arrives. You have one night.

Ten stations, each a completely different puzzle: a redacted committal form to decode, a torn letter to piece back together, carved glyphs to translate on a home-made symbol cube, a warders’ patrol log to read like a detective, a coded diary, a compass-and-blueprint overlay, a symbol sudoku, a lock-picking logic puzzle, the nine runes to put in the right order and — finally — a Caesar wheel to spin out the opening word letter by letter. Every solved puzzle spits out a four-digit code that opens the next envelope, so the momentum never drops. It’s a proper standalone homage to the wizard-prison genre — its own world, its own runes, its own secret — so no film knowledge is needed, though the fans in the room will grin the whole way through.

What’s in the pack: the full story and game-master guide, ten narrated station cards, ten ready-to-fill envelopes (a few red herrings included to lead you nicely astray), every puzzle prop to cut out — forms, letters, diary pages, blueprint, symbol cube, compass stencil and Caesar wheel — three graded hints per station so nobody gets truly stuck, and a complete solution with every code explained. It’s an instant PDF: buy, download, print and play — no post, no waiting.

Hannah’s honest tip: give yourself the 30–45 minutes of cutting-out the day before, then dim the lights and light a few candles — it turns the kitchen table into a cell block. And if you really want to commit, a little “7-4-1” tag on each wrist and a cloak over the shoulders and you’re properly in it. 😉

When does this hunt work best?

Made for an evening rather than an afternoon: a teenage sleepover, a games night with friends, Halloween, or the lazy days between Christmas and New Year. It plays round the kitchen table, so the weather doesn’t matter, and no film knowledge is needed. Allow 30–45 minutes of cutting-out the day before, then dim the lights on the night.

Quick answer: a printable wizard escape room for teens and adults aged 12+ and 2 or more players, with 10 puzzle stations and 90–120 minutes of play. Instant PDF — print it at home tonight.

Good to know

Frequently asked questions

What age and group size is this game for?
Ages 12+ (teens & adults); 2+ players. A grown-up prepares the game and helps where needed.
What's included in the Escape Room: Breakout from the Prison That Must Not Be Named?
This is a digital PDF game. The product description lists the contents of this particular kit; previews show its design and materials.
How do I receive the Escape Room: Breakout from the Prison That Must Not Be Named?
Instant download — the PDF is emailed to you and shown on screen the moment you pay. Print it at home on A4. No postage, no waiting.
Do I need special materials or craft skills?
A printer, A4 paper and scissors are the basics. Read the setup guide for any game-specific extras and space requirements. Any treats or prizes are supplied by you. Allow 30–45 minutes for preparation.
Your turn

Played the English edition?

Tell other families how it went — it only takes a minute.

✎ Write a review

Reviews

This form collects feedback on the English edition of this game.

Be the first to review “Escape Room: Breakout from the Prison That Must Not Be Named”

Bought this hunt? You can review it without an account. Use your checkout email so we can match your purchase; it will not be displayed publicly. Guest reviews are checked before publishing.

Planning another adventure? See bundle savings
Bundle & Save

More Treasure Hunts, More Savings!

Pick up to 5 treasure hunts and save up to 30% automatically

Instant DownloadEasy to PrintPlay AnywhereDigital PDFs
Still deciding? Compare with our free mini-adventure

The Missing Party Star is a five-puzzle introduction for ages 6–9. Escape Room: Breakout from the Prison That Must Not Be Named is a separate themed game for ages 12+ (teens & adults), with 90–120 min play.

Explore the free mini-adventure →

33 hunts · ages 4 to grown-up

Find the perfect treasure hunt

Print-at-home adventures by age, theme & occasion — pay, print and play in minutes.

⚡ Instant PDF download🔒 Secure checkout🫖 Mum-tested in Yorkshire💬 Hannah answers personally